A familiar that drops a Little Battery every 4 rooms. Has a small chance to freeze all enemies in the room when hit.
Increases damage as Isaac receives damage. Damage increase stays for the whole floor.
All sources of damage that would cause more than one half heart of damage are reduced to one half heart instead.
Grants an active item charge every 15 enemies killed.
Tears bounce off walls, enemies, and environmental objects.
The Common Cold
Adds a chance to shoot poison tears, dealing damage over time when inflicted.
Increases damage. Adds a chance to fire acidic tears which can destroy obstacles.
A glass of milk follows Isaac and spills on the floor upon taking damage. After the milk spills, Isaac's tear delay is decreased by 2 for the rest of the room.
Grants 2 Heart Containers and completely restores health.
Adds a chance to fire an egg sack which spawns slowing creep and spawns a blue fly or spider upon hitting an enemy.
Spear of Destiny
In addition to tears, Isaac now holds a spear in front of him which deals damage equal to 2 times his tear damage, and occasionally inflicts fear. The spear cannot be thrown, but deals damage while it is in contact with an enemy.
While firing, Isaac gains a green aura that poisons nearby enemies.