Item: 3 Dollar Bill
Cube of Meat
Orbiting familiar that blocks enemy shots and deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Ball of Bandages.
Increases damage by 0.5, and multiplies it by 1.5x.
A purple fly familiar that follows Isaac's movements on a 3 second delay and deals contact damage to enemies.
Spawns a familiar that fires clusters of tears. Must be charged before shooting.
Grants poison tears, which deal damage over time when inflicted.
Bucket of Lard
Grants two empty heart containers and heals Isaac by half a heart, but decreases speed by 0.2.
Adds a chance to fire a gas cloud that damages nearby enemies.
Gives Isaac a Gurdy familiar that will charge around the room dealing contact damage to enemies. Lil Gurdy is charged by holding down a fire button and letting go. The longer the button is held, the faster Lil Gurdy will fling itself across the screen. Lil Gurdy can pass over objects and obstacles in the room.
Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
Grants one red heart container, restores 5 red hearts, and increases speed by 0.3.
Increases tears. Adds a chance to fire a high-damage razor blade.
Tears have a chance to charm enemies.
Upon entering a room with enemies in it, has a chance to spawn a random charmed enemy that persists across rooms.
Has a chance to fire tears that inflict bleeding on enemies, causing them to slowly take damage over time.
After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots.
Tears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies (Similar to The Common Cold item). Isaac now deals poison damage on contact with enemies similar to The Virus item (Damage over time 4 or 6 per tick). Enemies that were poisoned have a chance to drop a black heart when killed.
This item will boost one of Isaac's stats depending on the color of the aura around him. The aura will disappear upon taking damage and will reappear with a random color upon entering a new room. A red aura boosts damage, a blue aura boosts rate of fire, a yellow aura boosts speed, and an orange aura boosts range.