+5 range. After Isaac is damaged, a trail of red creep will be left behind Isaac until he leaves the current room.
Increases damage. Adds a chance to fire acidic tears which can destroy obstacles.
Connects Isaac's tears with electricity that can damage enemies.
Tears bounce off walls, enemies, and environmental objects.
Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up.
Adds an extra life; upon death, it respawns Isaac as Black Judas with only two black hearts.
Increases damage by 0.5, tears by 0.7 and grants two soul hearts upon pickup.
Spawns a fly familiar that orbits around a random enemy and deals 5 damage per tick to enemies it comes in contact with.
Follows Isaac and automatically fires at enemies in its reach.
Creates a ring of light around Isaac that petrifies enemies in contact.
Money = Power
Increases damage by 0.04 for every coin Isaac has, up to +3.96 damage at 99 coins.
Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect.
Tears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage.
After every 15 tears fired, Isaac will fire a high-damage cluster of tears.
Isaac can hold 2 pills at once and all cards are replaced by pills.
Gives "Turdy Touch" Effect. Enemies that touch Isaac are changed into poop.
Grants Isaac one red heart container and fully restores Isaac's health.
A familiar that follows Isaac and blocks tears. If a tear hits Farting Baby, there is a high chance for it to fart, which will either knock back, poison, or charm all nearby enemies.