Item: Angelic Prism
+1 Luck. Increases chance of winning Shell Game Beggar. (Independent of luck stat)
Grants Isaac a permanent 50% chance to respawn with 1/2 of a red heart after death.
While Isaac has no red hearts, this item grants flight and a random chance to activate an invincibility shield for a few seconds. If Isaac gains any red hearts, these benefits will disappear.
Spawns a Mulligan Familiar that will wander the room randomly. Enemies will attack the Mulligan if it's closer.
Grants a reward if all enemies in a room are killed in the order they are marked.
Spawns a familiar that will follow Isaac's movements on a 2.5 second delay. Tears that pass through the baby will be doubled and increase in speed.
All standard bomb pickups become 1+1 bomb pickups.
Allows Isaac to fire tears from the back of his head.
Tears leave a small, short lasting pool of creep on impact or when their range is depleted.
Grants quadruple shot but decreases tears.
Increases damage by 1 and speed by 0.4.
Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes.
Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup.
Tears are replaced by bombs that benefit from bomb-enhancing effects and slide a fixed range after being fired.
Isaac emits a beam from his face. Isaac's tears travel in the path of the beam.
+0.7 tears up. Grants a random item at the start of the next run.
Gives Isaac a Gurdy familiar that will charge around the room dealing contact damage to enemies. Lil Gurdy is charged by holding down a fire button and letting go. The longer the button is held, the faster Lil Gurdy will fling itself across the screen. Lil Gurdy can pass over objects and obstacles in the room.