Circle of Protection
Surrounds Isaac with a large white halo around him that pulsates. With each pulse, the halo deals contact damage to enemies equal to Isaac's damage. Each pulse also converts any enemy shots touching the ring into friendly purple homing tears.
Activated Items can be "overcharged" to allow for an additional use.
Enemies that touch you are stunned and turn gold. Any enemy killed while in this state will drop a coin.
Reveals all special rooms (except secret rooms of any kind).
Isaac's tears have a chance to stick to enemies and explode.
Increases damage and increases the chance for a Devil or Angel Room to appear.
Spawns a finger familiar that points at enemies, dealing constant damage.
Reveals type of adjacent rooms, including location for secret rooms and super secret rooms.
The first enemy killed in a room explodes and poisons nearby enemies. Poisoned enemies will also explode upon death.
Gives 6 coins, 6 bombs, and 6 keys and balances out all attributes.
Adds a chance to spawn blue spiders when firing tears. Restores 1 red heart.
Adds a chance to reflect enemy shots. Grants one soul heart.
Every tear has a small shield which will allow it to block one enemy projectile.
Tears fired from left eye do increased damage.
Drops a random card or rune. Doubles the effects of cards and runes.