Item: Bloodshot Eye
Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.
This item will boost one of Isaac's stats depending on the color of the aura around him. The aura will disappear upon taking damage and will reappear with a random color upon entering a new room. A red aura boosts damage, a blue aura boosts rate of fire, a yellow aura boosts speed, and an orange aura boosts range.
Increases damage by a flat 0.1 and grants a soul heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a rainbow poop.
Decreases damage and replaces right eye tears with a unlimited range, piercing laser which fires continuously.
Grants four soul hearts and fully restores Isaac's red health.
Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking. Range up.
+5 range. After Isaac is damaged, a trail of red creep will be left behind Isaac until he leaves the current room.
Isaac is followed by a small bag that drops a Bomb, 1+1 Free, or a Troll Bomb every 3 rooms.
Spawns a large orbital familiar that blocks enemy projectiles and deals slight contact damage to enemies.
Ball of Tar
Adds a chance to shoot slowing tears and the character leaves a trail of slowing creep behind as he moves, impeding enemies' speed.
Sack of Pennies
Isaac is followed by a small bag that drops a coin every 2 rooms.
Grants a reward if all enemies in a room are killed in the order they are marked.
Increases damage based on how many empty heart containers Isaac has.
Lord of the Pit
Grants flight and increases speed.
Spawns a familiar that flies the room while firing, dealing double Isaac's tear damage to enemies that come in contact and retrieving pickups.
Grants spectral tears that travel through obstacles (but not enemies) instead of breaking on impact with them.