Ball of Bandages
Orbiting familiar that deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Cube of Meat.
Increases Luck by 1, grants 1 Soul Heart and spawns 2 Keys.
Spawns 2 keys. Generates additional pickups from chests.
Continuously firing tears for several seconds causes Isaac to drop a Butt Bomb. Butt Bombs explode for 50 damage like normal bombs, but also deal 10 damage to all enemies in the room and daze them for a short period of time.
Gives Isaac 99 coins. Can be found multiple times in a single playthrough.
Reveals all special rooms (except secret rooms of any kind).
A familiar who will drop a half red heart every 2 rooms.
A familiar that follows Isaac and blocks tears. If a tear hits Farting Baby, there is a high chance for it to fart, which will either knock back, poison, or charm all nearby enemies.
Grants one bone heart and spawns three red heart pickups.
Greatly increases the chance to find sacks.
Grants the combined effects of the Blue Map, Treasure Map, and The Compass, revealing the floor layout and all special rooms, including Secret Rooms and Super Secret Rooms.
Increases damage and increases the chance for a Devil or Angel Room to appear.
Two items spawn in every Treasure Room. Only one can be taken; the other will disappear.
Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking. Range up.
While Isaac has no red hearts, this item grants flight and a random chance to activate an invincibility shield for a few seconds. If Isaac gains any red hearts, these benefits will disappear.
Spawns an orbiting eye familiar that fires tears every 2 seconds.
Has a chance to drop a random pickup when Isaac takes damage.
Gives +5 bombs and makes all bombs Butt Bombs that fill the room with gas, damaging and confusing all enemies.