Item: Cricket's Head

Item

Description Increases damage by 0.5, and multiplies it by 1.5x.
Quote DMG up
Item ID4
Icon Cricket's Head
Category Possive Collectible
DLC Required None
Item ID
Icon
Description

King Baby

472
King Baby
Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, it stops moving.
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Stigmata

138
Stigmata
Increases damage, and adds 1 heart container.
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Brother Bobby

8
Brother Bobby
Follows Isaac around shooting normal tears.
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Epiphora

368
Epiphora
Shooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount.
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Buddy in a Box

518
Buddy in a Box
Grants a familiar with a random tear effect. The familiar is randomized at the start of each floor.
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Sworn Protector

363
Sworn Protector
An orbital angel which does 7 contact damage per tick and blocks enemy shots. Upon blocking 10 shots in a room it drops an eternal heart.
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Broken Watch

337
Broken Watch
Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up.
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Sulfuric Acid

463
Sulfuric Acid
Increases damage. Adds a chance to fire acidic tears which can destroy obstacles.
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Cricket's Body

224
Cricket's Body
Grants -1 Tear Delay and reduces Range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose Range and Damage scale with Isaac's.
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Pentagram

51
Pentagram
Increases damage and increases the chance for a Devil or Angel Room to appear.
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Leprosy

525
Leprosy
Upon taking damage, grants a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with. The orbitals will be destroyed if they take enough damage from enemies or enemy shots.
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Tonsil

474
Tonsil
Grants a familiar that can block enemy shots.
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Starter Deck

251
Starter Deck
Isaac can hold 2 cards at once and all pills are replaced by cards.
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Bursting Sack

377
Bursting Sack
Spider enemies no longer target or deal contact damage to Isaac.
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Continuum

369
Continuum
+2.25 Range Up. +1.5 Tear Height. Isaac's tears travel through walls and appear out of the opposite wall. Isaac's tears also travel over rocks and objects.
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Bomb Bag

131
Bomb Bag
Isaac is followed by a small bag that drops a Bomb, 1+1 Free, or a Troll Bomb every 3 rooms.
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Champion Belt

208
Champion Belt
Increases damage, but also increases the chance of champion enemies appearing.
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Sad Bombs

220
Sad Bombs
+5 Bombs. Upon exploding, bombs shoot 8 tears off in every direction, similar to Tammy's Head. The tears are affected by any tear modifiers Isaac has on his own tears.
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Dry Baby

265
Dry Baby
Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect.
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Dr. Fetus

52
Dr. Fetus
Tears are replaced by bombs that benefit from bomb-enhancing effects and slide a fixed range after being fired.
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