Definition of DLC Required
Shoots 8 tears around Isaac, which retain the damage, shot speed, and special effects of his tears. Each tear shot by Isaac increases item charge by one.
Whenever a Devil or Angel Room would spawn after defeating a boss, both rooms spawn. Only one can be entered.
Connects Isaac's tears with electricity that can damage enemies.
Upon use, turns the character into a into a Pac-Man-like creature for 5 seconds, granting invulnerability, inflicting fear on all enemies, and replenishing half a red heart container for every two enemies killed.
+5 bombs. Isaac's bombs will now explode in a large cross-shaped pattern (roughly 5 bombs explosions wide). This also affects troll bombs.
8 Inch Nails
+1.5 Damage Up. Replaces Isaac's tears with nails, which have increased knockback.
Glyph of Balance
Grants 2 soul hearts and modifies drops from Champion Monsters based on certain conditions.
Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking. Range up.
Spawns a flying familiar for the current room that chases enemies whenever Isaac takes damage.
Grants Isaac one red heart container and fully restores Isaac's health.
Grants Isaac piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.
Spawns a familiar that follows Isaac around and fires two tears at once in a V-pattern.
Chaos causes items to be chosen from random item pools. When picked up, drops between 1-6 random pickups on the floor.
After Isaac takes damage, this fly will deal continuous touch damage to whatever enemy caused the damage until it is dead. The fly will then systematically attack 1 enemy at a time until the room is cleared.
Has a chance to fire tears that inflict bleeding on enemies, causing them to slowly take damage over time.