Item: Dry Baby
A glitch familiar that bounces around the room and applies a random status effect to any enemies it comes into contact with and has a chance to re-roll pickups that it passes over.
Spawns 1 of each (non-collectible) item: 1 coin, 1 key, 1 bomb, 1 heart, 1 card, 1 pill, 1 trinket.
+1 Luck. Increases chance of winning Shell Game Beggar. (Independent of luck stat)
Grants the combined effects of the Blue Map, Treasure Map, and The Compass, revealing the floor layout and all special rooms, including Secret Rooms and Super Secret Rooms.
Spawns an orbital familiar that blocks enemy projectiles, deals contact damage to enemies, and increases the speed of all orbital familiars.
Adds one heart container and drops a random trinket.
Spawns a familiar that flies around the room in a manner similar to the Boom Fly and explodes on contact with an enemy. Respawns after ten seconds.
Spawns an egg familiar, which cracks and turns into a random charmed enemy when Isaac is hurt. The egg regenerates upon entering a different room.
Grants one red heart container, restores 5 red hearts, and increases speed by 0.3.
+1.7 tears, +0.3 speed, reduces damage.
-1 Tear Delay, adds knock-back shots and increases tear size.
Tears bounce off the floor. Tears that hit an enemy after bouncing deal splash damage to all nearby enemies for 25% of Isaac's tear damage.
A familiar that follows behind Isaac. It drips a trail of creep, which slows enemies, and spawns 1-2 blue spiders after each room.
Inflicts poison to enemies who make contact with Isaac. Speed down.
Upon entering a room with enemies in it, has a chance to spawn a random charmed enemy that persists across rooms.
The Common Cold
Adds a chance to shoot poison tears, dealing damage over time when inflicted.
Increases speed by +0.2 and grants piercing tears.
Adds a chance to spawn blue spiders when firing tears. Restores 1 red heart.
Adds a chance to shoot concussive tears, causing enemies to walk around randomly.