Item: Epic Fetus
Every time Isaac takes damage, a charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac.
Grants a familiar that transforms into another random familiar every 10 seconds.
Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle.
Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed.
Increases damage by 1, range by 5.25, and tear height by 0.5.
Tears and Range up. Spawns 3 random types of hearts on the floor when picked up.
Reveals all special rooms (except secret rooms of any kind).
Summons a familiar that copies the tears of Isaac's other familiars.
Ball of Bandages
Orbiting familiar that deals damage to enemies. If collected while already having one, makes the familiar evolve. Only drops from Horsemen. Similar to Cube of Meat.
An Angel Room door will always spawn after every boss fight, excluding the first floor and floors after Utero II/Womb II.
Follows Isaac and automatically fires at enemies in its reach.
Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
Spawns a Mulligan Familiar that will wander the room randomly. Enemies will attack the Mulligan if it's closer.
Once per room, when Isaac is reduced to his last half red Heart, the aura around his head temporarily vanishes and he is granted one Soul Heart.
The Small Rock
Increases damage by 1, increases tears by 0.2, and decreases speed by 0.1.
Grants -1 Tear Delay and reduces Range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose Range and Damage scale with Isaac's.
Isaac becomes camouflaged at the beginning of each room. Enemies will not attack Isaac until he starts firing tears.