Isaac will now fire tears automatically directed at a red target on the ground which is controlled by the player. This allows for a full 360 degree tear firing radius. Can be overridden by other tear modifiers such as Mom's Knife or Brimstone.
A Familiar that shoots a thin Brimstone beam. Must charge like Brimstone before shooting.
A familiar fly that moves in a straight line and attaches itself to the first obstacle or wall it comes into contact with in each room. If any enemies walk into its path, it will deal 7 contact damage per tick. If the obstacle it is attached to is destroyed then it will continue rolling in the direction it was previously travelling until it meets another wall or obstacle.
Increases Damage and Speed, plus adds one Soul Heart.
Using an activated item while it's not charged will charge it and Sharp Plug does 2 full heart damage to Isaac.
Increases damage by 0.5, tears by 0.7 and grants two soul hearts upon pickup.
Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.
Tears leave a small, short lasting pool of creep on impact or when their range is depleted.
Increases damage by 1 and speed by 0.4.
This item will boost one of Isaac's stats depending on the color of the aura around him. The aura will disappear upon taking damage and will reappear with a random color upon entering a new room. A red aura boosts damage, a blue aura boosts rate of fire, a yellow aura boosts speed, and an orange aura boosts range.
Pay to Play
This item turns all doors that require a key into doors which need a coin to enter instead. This affects shops, item rooms, libraries and other key doors.
Chance to block projectiles coming from any direction.
Spawns a white poop familiar, which turns into a white poop when Isaac is hurt.
Spawns a blue attack fly that orbits a long distance from Isaac.
Activated Items can be "overcharged" to allow for an additional use.
Gives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny.
Each time Isaac kills an enemy, Isaac's damage increases for the current room.
Spawns a familiar that follows Isaac around and fires spectral tears.