Item: Jumper Cables
A familiar that follows Isaac and blocks tears. If a tear hits Farting Baby, there is a high chance for it to fart, which will either knock back, poison, or charm all nearby enemies.
Tears have a chance to charm enemies.
+2.25 Range Up. +1.5 Tear Height. Isaac's tears travel through walls and appear out of the opposite wall. Isaac's tears also travel over rocks and objects.
Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it.
Spawns a random pill, and grants a small Spewer familiar that charges up and fires different types of creep.
Spawns a white poop familiar, which turns into a white poop when Isaac is hurt.
Spawns a Mulligan Familiar that will wander the room randomly. Enemies will attack the Mulligan if it's closer.
Two items spawn in every Treasure Room. Only one can be taken; the other will disappear.
Increases damage and increases the chance for a Devil or Angel Room to appear.
Spawns a familiar that follows Isaac around and fires spectral tears.
Increases damage by 0.5, tears by 0.7 and grants two soul hearts upon pickup.
A portable beggar who follows Isaac, picks up coins for himself, and occasionally drops a pickupafter collecting a coin. Does not spawn collectibles.
Grants the combined effects of the Blue Map, Treasure Map, and The Compass, revealing the floor layout and all special rooms, including Secret Rooms and Super Secret Rooms.
Key Piece 2
Combined with Key Piece 1, unlocks the golden gate in the starting room of The Chest and Dark Room to fight Mega Satan.
Grants a soul heart. Adds a chance to block enemy shots.
Doubles damage, halves tears stat, and greatly reduces shot speed.
Adds 25 to Isaac's coin count, capping at 99.
Gives Isaac's tears a boomerang effect, and increases range and shot speed.
+5 range. After Isaac is damaged, a trail of red creep will be left behind Isaac until he leaves the current room.