Item: Lost Contact
Adds 25 to Isaac's coin count, capping at 99.
Causes Isaac's activated item to activate twice on each use.
Converts all bad pills into good pills, spawns one pill pickup and restores health. Identifies all pills upon pickup.
Automatically negates first taken damage in every room.
Grants Isaac piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.
Increases damage by 1, range by 5.25, and tear height by 0.5.
A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions.
Grants Isaac a permanent 50% chance to respawn with 1/2 of a red heart after death.
Spawns a white poop familiar, which turns into a white poop when Isaac is hurt.
Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.
A blue fly familiar follows Isaac's movements on a 3 second delay. Papa Fly will fire tears at nearby enemies.
Activated Items can be "overcharged" to allow for an additional use.
A familiar that mirrors the player's movements and shoots in the opposite direction.
Increases speed by 0.6, range by 5.25, and tear height by 0.5.
Greatly increases the chance to find sacks.
Spawns a familiar that flies the room while firing, dealing double Isaac's tear damage to enemies that come in contact and retrieving pickups.
A familiar who will drop a half red heart every 2 rooms.
Grants one Heart Container and gives 2 Soul Hearts.