Item: Old Bandage
Tears start out massive with high damage, and then shrink down and become weaker over a short range.
Adds a chance to shoot a tooth instead of a tear, which deals greater damage than regular tears.
Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering The Necronomicon effect.
Adds one heart container and drops a random trinket.
Sets your key count to the maximum of 99.
Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, it stops moving.
Tears have a 1/6 chance of spawning allied blue flies when they hit an enemy.
Tears now have a random chance to apply a poison effect, causing 4 or 6 damage per tick to enemies (Similar to The Common Cold item). Isaac now deals poison damage on contact with enemies similar to The Virus item (Damage over time 4 or 6 per tick). Enemies that were poisoned have a chance to drop a black heart when killed.
Tears up, adds 1 soul heart, and decreases Isaac's size.
Familiar that follows Isaac, leaving blood creep on the ground.
Spawns a familiar that follows Isaac around and has a chance to drop a heart, coin, bomb, or keyafter clearing a room.
Increases damage. Adds a chance to fire acidic tears which can destroy obstacles.
Spawns a cloud familiar that leaves a trail of tears that damages enemies. Has a chance to spawn damaging beams of light onto enemies that touch the cloud.
Grants one Heart Container, +0.3 Damage, +0.2 Tears, +0.25 Range, +0.3 Speed, and +0.5 Tear Height.
Grants a familiar that transforms into another random familiar every 10 seconds.
Charm of the Vampire
Heals the character for half of a red heart for every 13 monsters killed.
Isaac is followed by a small blue cross that will drop a Soul Heart every 4 rooms.