Item: Sticky Bombs
A Familiar that shoots a thin Brimstone beam. Must charge like Brimstone before shooting.
Spawns a Hush familiar that bounces around the room and deals contact damage. While firing tears, it stops moving.
Destroys rocks upon contact with Isaac. Adds one heart container and lowers Speed.
Spawns a random pill, and grants a small Spewer familiar that charges up and fires different types of creep.
After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots.
Isaac can hold 2 pills at once and all cards are replaced by pills.
Transforms Isaac's tears into a wide arc shape which gives them a much larger hitbox. Gives Isaac spectral tears which allows them to travel through objects in the environment (i.e. rocks).
Spawns a familiar that follows Isaac around and fires tears with random effects.
Spawns a white poop familiar, which turns into a white poop when Isaac is hurt.
Spawns an orbiting eye familiar that fires tears every 2 seconds.
Increases tears. Adds a chance to fire a high-damage razor blade.
Spawns a familiar that will follow Isaac's movements on a 2.5 second delay. Tears that pass through the baby will be doubled and increase in speed.
Grants Isaac a permanent 50% chance to respawn with 1/2 of a red heart after death.
Wanders about the room, occasionally spawning blue spiders.
Spider enemies no longer target or deal contact damage to Isaac.
Sets your key count to the maximum of 99.
Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it.
Makes Isaac shoot one huge tear. Also reduces Tears to minimum. Damage increased . If tear does more damage than an enemy's life, the tear continues to travel with the extra remaining damage.
+0.3 tears up. Allows Isaac to fire tears diagonally.