Item: Technology Zero
Circle of Protection
Surrounds Isaac with a large white halo around him that pulsates. With each pulse, the halo deals contact damage to enemies equal to Isaac's damage. Each pulse also converts any enemy shots touching the ring into friendly purple homing tears.
+5 bombs. Bombs stick to enemies and spawn 2-4 blue spiders if they kill an enemy.
Using an activated item while it's not charged will charge it and Sharp Plug does 2 full heart damage to Isaac.
Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. In the burst of tears is a kidney stone which deals a lot of damage.
If the character has half a red heart or no red hearts after taking damage, it triggers the Book Of Shadows effect, creating a shield that nullifies all types of damage for 5 seconds. Also allows entrance into The Chest.
Adds a chance to shoot a fire that damages enemies and remains in place until it deals enough damage or the room is left.
A familiar that mirrors the player's movements and shoots in the opposite direction.
Spawns a familiar that will follow Isaac's movements on a 2.5 second delay. Tears that pass through the baby will be doubled and increase in speed.
Halo of Flies
Spawns two pretty fly familiars that block enemy shots and deal contact damage to enemies.
Increases tears by 0.4, and spawns 2 Soul Hearts pickups.
Adds a chance to spawn blue spiders when firing tears. Restores 1 red heart.
Grants a soul heart. Adds a chance to block enemy shots.
Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short lasting pool of green creep on the ground.
Guppy's Hair Ball
Loosely follows behind Isaac. Can be swung like a flail by rapidly spinning Isaac in a circle. Grows bigger by killing enemies.
8 Inch Nails
+1.5 Damage Up. Replaces Isaac's tears with nails, which have increased knockback.
A familiar who will drop a half red heart every 2 rooms.
Shard of Glass
Upon taking damage, Isaac has a chance to drop a full red heart, gain 5 range, and leave a trail of damaging red creep for the current room.