Item: Telekinesis
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Item
Description | Upon use, for the next two seconds, any enemy shots that come near Isaac are held in place. After the charge is depleted, they are fired back as tears. |
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Quote | Power of the mind |
Item ID | 522 |
Icon | Telekinesis |
Use | 3 seconds |
Category | Activated Collectible |
DLC Required | Afterbirth+ |
Item ID
Icon
Description
137
Remote Detonator
Bombs you place explode only when you use this item. Gives 5 bombs.
523
Moving Box
If the box is empty, picks up all items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room.
479
Smelter
Consumes Isaac's currently held trinket and applies its effect permanently.
283
D100
Upon use, rerolls all passive items on Isaac like the D4, every pedestal item in the room like The D6, and every pickup like the D20.
357
Box of Friends
Upon use, duplicates all of Isaac's familiars for the current room.
382
Friendly Ball
Throwing the ball at an enemy instantly kills it and captures it. The captured enemy can later be released and will be charmed until it dies, persisting between floors.
40
Kamikaze!
Creates an explosion in the same area as Isaac, dealing half a heart of damage to him and also damaging all enemies caught in the blast radius.
291
Flush!
Changes all enemies in the room into poop. Does not work on all enemies (Knights and bosses are immune). Instantly kills Dingle, Dangle, and Brownie.
35
The Necronomicon
Damages all enemies in the room significantly.
175
Dad's Key
Opens all doors in the current room when activated, including doors which require a key to open and entrances to secret rooms. Opens the big doors in the first room of both The Chest and the Dark Room.
522
Telekinesis
Upon use, for the next two seconds, any enemy shots that come near Isaac are held in place. After the charge is depleted, they are fired back as tears.
434
Jar of Flies
Every time Isaac kills an enemy, a fly will be added to the jar, up to a maximum of 20. Using the Jar of Flies will release all the flies that are currently in the jar as friendly blue flies that will damage enemies.
545
Book of the Dead
Upon use, spawns a charmed Bony or an orbital bone for each enemy killed in the current room.
338
The Boomerang
Throws a short-range boomerang which does a bit of damage and has a high chance to stun the enemy for 2 seconds. Can also be used to grab pickups.
437
D7
Restarts the current room and brings back all enemies, allowing more rewards to be acquired by completing the room.
475
Plan C
Kills all enemies in the room, then kills Isaac three seconds later.
515
Mystery Gift
Upon use, spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead.